HTML5 game development - a new course

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HTML5 game development - a new course

I am currently in the process of creating a new course (which is always great fun). This time round it will be on HTML5 game development. HTML5 has come a long way since we started training it 3 years ago, so now I feel is the time to create a game development course using html5, css3, and JavaScript. In order to develop games, though, I will uses a few JavaScript libraries to make training easier. There are more and more JavaScript libraries out there, specifically for game development, that it makes sense to use a couple of them. Here I am going to introduce some of the libraries that I have come across. I have not finally decided on which ones to use yet, but I plan to make three types of games  in the html5 5 Games Development course.

Currently the plan is make a simple platform, side scroller, and isometric game, and maybe a simple word game during the course. This will give me plenty of scope to showcase various tools, apps, and JavaScript libraries. Here is a list of JavaScript game development libraries that I have come across so far…

JavaScript libraries

sheetenginejs

createjs

isogenic engine

melonjs

kinecticjs

impactjs

box2dweb

Applications

construct2

stencyl

As you can see there are quite a few, and some are simpler than others, but these are the ones that I plan on covering in the course.

createjs

box2dweb

sheetenginejs

isogenic engine

kinecticjs

impactjs

The list of topics and libraries that I plan to cover will no doubt change, and if any of you know of any libraries please post and let me know - I am always curious about anything new.

I also plan on covering the basics of creating your game assets, 2d and 3D, and on how to get your 3D artwork out to a game - say using Blender to create a character and then using whichever JavaScript library to create and control your character within your game.