When working in Illustrator we tend to think of our vector shapes in terms of the points, or nodes, that make up each shape. However, each shape is a combination of the both the points and the segments that join them. Because our control system (the Beziér Handles) stem from the points it’s easy to […]
Monthly Archives: November 2015
In the previous post we looked at using Shape Builder to control how 2D vector objects overlap. We used a Celtic Knot design where two different motifs were ‘threaded’ to give the impression of passing in front of and behind one another. Now lets look at a similar concept using Live Paint. To start with […]