Comprehensive Blender Training with Blender Bootcamp
Blender Bootcamp is a 5 day hands on Blender training course which is run at our London Islington centre. The course combines the content from our Blender Getting Started and Blender Intermediate courses into a complete 5 day training event that takes you from absolute begginner to advanced user in one go.
You will work extensively with the Blender package getting to grips with the interface, as well as getting to grips with modeling, rigging, animation, materials and textures, UV Unwrapping, Compositing and lots more.
The following are some examples of the types of topics you will cover in this Blender course. The actual topics and order in which they are covered can vary slightly in order to best accommodate the size, ability and requirements of each group.
Blender Bootcamp - Stage 1 (2 days)
The Blender Interface
Making and Controlling Objects
- Adding and deleting objects
- Selecting objects
- Moving objects
- Rotating objects
- Scaling objects
- Duplicating objects
- Using the registration point
- Using and manipulating the 3D cursor
- Using layers
- Moving objects to layers
- Hiding / Showing layers
- Layer shortcuts
- Box modelling
- Vertex Modelling
- Vertices, Faces and Edges
- Object mode
- Edit mode
- Scculpt mode
Shorcuts and Preferences
- Keyboard shortcuts
- Using a 3-button mouse
- Blender preferences
- Blender add-ons
Lighting, Rendering, Materials and Textures
World and Scene
- Setting up your world
- Environment lighting
- Indirect lighting
- Setting up your scene
- Scene info
- Using multiple lights
- Types of material
- Material properties
- Using multiple materials
- Naming your materials
- Multiple textures
- Naming your textures
- Setting up your camera(s)
- Camera settings
- Setting up the Cycles Rendering Engine
- Using the Cycles Render Engine
- Simple scene rendering
- Changing your render output
- Where are your renders saved
- Render properties
Hands on Lab: Cube Challenge
The following are some examples of the types of topics you will cover in the second stage of the Blender Bootcamp. The actual topics and order in which they are covered can vary slightly in order to best accommodate the size, ability and requirements of each group.
Blender Bootcamp - Stage 2 (3 days)
Modelling and Topology
- box modelling
- edge modelling
- polygon modelling
- poles, verts, edges, and faces
- planning your modelling
- Creating models with the skin modifier
Materials and Textures
- Creating your materials
- Creating your textures
- Images as textures
- Procedural textures
- Multiple materials and multiple textures
- What is UV unwrapping
- UV unwrapping examples
- Painting on your unwrapped structure
- Apply an image to your uv unwrap
- Creating and unwrapping a model
Backgrounds and Lighting
- Setting up
- Your world
- Your scene
- Your lighting
- World settings
- Scene settings
- Different lighting setups
- Setting your render options
- Saving your renders
- Creating a screenshot from blender
- Creating a screencast from blender
- Saving your renders
- Render view - multiple renders saving internally
Rendering and Composing your Scene
- Improving your renders
- Composing your scene
- Lighting your scene
- Arranging your elements within your scene
- Balancing your composition
- Contrast within your composition
- Using Nodes, Adding Nodes, Linking Nodes, Organising Nodes
- Create and Use Shaders
- Groups and Frames
- Customising your Nodes
- Blender Internal
- Blender Game Engine
- Adding keyframes for a specific property
- Rendering options
- Using nodes to add effects
- Node types
- Adding/deleting nodes
- Chaining nodes together
- Creating effects
- Organising your nodes
The Blender Bootcamp course introduces a wide range of skills aimed at those who are completely new to Blender, teaching you best practice right from the start and taking you to and Advanced level with Blender.
You will learn to
- How to use the Blender interface effectively
- How to add primitive shapes to your scene
- How to do box modelling, vertex modelling, edge modelling and simple sculpting
- How to plan your models
- How to quickly get a simple model using the Skin modifier
- Some of the most useful shortcut keys to enable you to work more quickly
- About some of the most useful add-ons for Blender
- How to setup your world
- How to setup your lighting
- Basic material setup, using the Blender Internal and the Cycles render engine
- How to setup your camera(s)
- How to create a diffuse material,. a specular material, a bump map, and a normal map for your model
- How to use transparency in your materials
- How to unwrap your models properly
- How to manipulate your uv mesh to procude an optimised uv layout
- How to setup a background
- You will learn how to organise your work properly
- About simple animation within Blender
- How to add post production effects and adjustments using Blender's compositing nodes
- How to render your scene and your animations
Our scheduled courses are designed to ensure you have a professional and productive experience. With 20 years practice we have had plenty of time to get it right, but we are always open to new suggestions as well.
Reasons to choose Highlander for your Blender training
- A proven track record - Highlander has been established for 20 years.
- High quality instruction - All of our instructors are Adobe Certified Instructors.
- We make sure you are happy - Our satisfaction guarantee ensures you leave with a smile.
- Follow on support - We give you 12 months post course support.
What you get on a Highlander Course
Start and finish times
Our courses start at 9.30am and typically run until 4pm. The finish time is based primarily on how much information people can retain in a day without being overwhelmed, and can vary slightly depending on individual class size and ability.
Each delegate is provided with use of a computer, setup with the latest version of the software they are learning. Our London centre has a mix of Mac and PC's, so if you have a preference please advise us when booking. Older versions of software can usually be catered for on request.
If delegates prefer to work in their own environment and would rather bring their own laptop that is equally fine.
Hot drinks and bottled water is provided throughout the day together with a selection of biscuits and sweets. There is a scheduled 15 minute break mid morning and again mid afternoon.
There is a one hour break for lunch to allow delegates some time "off the screen". Both our centres are in areas which offer a wide range of options for lunch.
In London we are located on Upper Street in Islington which is one of London's more popular locations for eating out, offering everything from popular cafe's and burger & pizza bars through to a wide range of restaurants. In addition we also have an in-house cafe in the building should you not wish to venture further.
In York we are located on the well known Bishy Road, with a wide range of popular cafe's just a few metres from the front door. The street regularly features in national newspapers and has been described by Wall Street Journal as "an enclave of gourmet delis and cafes" while The Times described it as "York's answer to Notting Hill".
Course manuals / books are provided for all our standard scheduled courses and you get 12 months access to our learning management system which contains a variety of content ranging from video tutorials and refresher exercises through to copies of course slides.
All the machines have full internet access and free wifi is available to use within our centres.
Certificate of Completion
All delegates receive a certificate of completion to show they have completed a Highlander Training Course.
Who should attend this course
This course is targeted at those who are looking at getting started with Blender and progress to an advanced level quickly with experienced support. You should have good general computer skills, such as the ability to copy and paste, open files and applications and resize windows. Prior experience of working with Blender in not needed.