Sep 232010
 

In the past, when looking for physics simulations in Actionscript 3, I used Box2DFlash. Although it worked very well, the problem was the documentation.  It was terrible, and it would take me days to work something out and go through various examples, most of which didn’t apply to the latest version of Box2DFlash, but they were the only examples around.

Eventually I managed get a simple structure together, various boxes moving, bouncing and being able to be controlled by a mouse. I will eventually blog about the example I created as I think it will be a useful exercise for people usingBox2DFlash and for people who wish to see just what is possible in Actionscript 3.

Feb 222010
 

As I mentioned previously, Box2DFlash 2.1 is quite different from previous versions of Box2DFlash.

The major differences that I have found so far, are related to how to setup your world and your bodies (bearing in mind that I have only just started with Box2DFlash, and do not know the previous versions).

It took me a while to get my head around the Box2DFlash 2.1 relationship between fixtures, shapes, and bodies.

Feb 162010
 

I recently decided to have a play with Box2DFlash. This is a port of a popular 2D physics engine that has been ported to Actionscript 3, Java, C#, etc.

A lot of games use Box2DFlash and so I thought it was about time to play around with it.

Also, i thought it would be a nice idea to blog about my progress. I will be using Flash Builder 4 (beta) to do all my work in, but the files can be used in Flash, or a.n.other development environment.

Firstly you will need to download the files from here…