Sep 102010
 

Yes that’s right, you can now build iPhone apps with Flash using the functionality which was introduced in Flash CS5, following Apple’s announcement last night that it is relaxing the rules in it’s “App Store Review Guidelines”.

You might recall Adobe introduced this great new functionality earlier this year with Flash CS5, allowing Flash developers to build  apps in Flash and then compile them quickly and easily to run on an iPhone or iPad as native apps.  Apple then issued an announcement on almost the same day as the launch that it was changing it’s T’s and C’s so that apps compiled with 3rd party tools (such as Flash) wouldn’t be accepted into the iTunes Store.  There was quite a bit of noise around this at the time as Apple had basically squashed the single biggest new features in Flash CS5 in one go.

Apr 082010
 

Frequently when playing around with code I need an object to play around with. So I created a Ball.as class. This testing class for Actionscript 3  is useful because it will just create a ball, with a default size and colour, which I can override if I wish.

I have also given it a bounceEffect() and bounce() public methods.

These will give a bounce effect when it hits a boundary and the latter will make it move and bounce from the boundaries.  The boundary at the moment is just stage.stageWidth and stage.stageHeight, but I plan on allowing an object to be sent so that the instance can use its hight and width as the boundaries for bouncing.

Jan 012010
 

Happy new year everybody – and in january this year I am in the process of creating a new, advanced, actionscript 3 course – during which I decided to do some particle work.

Here are some particle systems that I came across in the process…

Flint
Pulse
Desuade
Stardust

…the latter is a new system, and I must say that I am impressed.

It is a nice system, easy to use, good documentation, and some lovely demos.

In particular, have a look at this one…

Butterflies

Check Stardust out, you will not be disappointed.

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