Advanced Blender is a 2 day advanced Blender training course which covers more advanced Blender topics such as Shading, Physics and Particles, Realtime 3D/Game Creation, Imaging and Compositing and Unwrapping
Prerequisites
In order to take the Intro to Blender training course, you will require basic computer skills such as a basic understanding of a computer's operating system, launching an application, creating & saving files, and copying files from CDs & other media.
Course Overview
Shading
- Diffuse shaders
- Specular shaders
- Node editor
- Material previews
- Subsurface scattering
- Tangent shading
- Versatile procedural textures system
- Reflection maps
- Normal, displacement and bump maps
Physics and Particles
- Attaching Particle system to any mesh object.
- Deflecting Particles by moving geometry
- Creating hair strands using a static particle system
- Using the Fluid simulator
- Using the Realtime soft body solver
- Baking game engine rigid body physics into animation curves
Realtime 3D/Game Creation
- Using the Graphical logic editor
- Collision detection and dynamics simulation
- Different Shape types
- Discrete collision detection
- In-game activation of dynamic constraints
- Vehicle dynamics
- Using the scripting API for sophisticated control and AI
- OpenGL lighting modes
- Multimaterials, multitexture and texture blending modes
- Playing back games and interactive 3D content without compiling or preprocessing
- Using the SDL toolkit
- Multi-layering Scenes
Imaging and Compositing
- Using the integrated Compositor
- Composite node filters, convertors, color and vector operators and mixers
- Using the preview panel
- The realtime sequencer
- Waveform and U/V scatter plots
- Opening and writing audio & video file formats using ffmpeg
- Render using frameserver-support
- Using the curves tool
UV Unwrapping
- Unwrapping methods
- Interactive transform of UV maps by vertex pinning
- Smooth transformations
- Seam based unwrapping
- Cube, Cylinder, Sphere, View projections
- Catmull-Clark subdivition of UVs for less distortion
- Minimize stretch tool
- Multiple UV layers