Advanced Blender

Advanced Blender is a 2 day advanced Blender training course which covers more advanced Blender topics such as Shading, Physics and Particles, Realtime 3D/Game Creation, Imaging and Compositing and Unwrapping

Prerequisites

In order to take the Intro to Blender training course, you will require basic computer skills such as a basic understanding of a computer's operating system, launching an application, creating & saving files, and copying files from CDs & other media.

Course Overview

Shading

  • Diffuse shaders
  • Specular shaders
  • Node editor
  • Material previews
  • Subsurface scattering
  • Tangent shading
  • Versatile procedural textures system
  • Reflection maps
  • Normal, displacement and bump maps

Physics and Particles

  • Attaching Particle system to any mesh object.
  • Deflecting Particles by moving geometry
  • Creating hair strands using a static particle system
  • Using the Fluid simulator
  • Using the Realtime soft body solver
  • Baking game engine rigid body physics into animation curves

Realtime 3D/Game Creation

  • Using the Graphical logic editor
  • Collision detection and dynamics simulation
  • Different Shape types
  • Discrete collision detection
  • In-game activation of dynamic constraints
  • Vehicle dynamics
  • Using the scripting API for sophisticated control and AI
  • OpenGL lighting modes
  • Multimaterials, multitexture and texture blending modes
  • Playing back games and interactive 3D content without compiling or preprocessing
  • Using the SDL toolkit
  • Multi-layering Scenes

Imaging and Compositing

  • Using the integrated Compositor
  • Composite node filters, convertors, color and vector operators and mixers
  • Using the preview panel
  • The realtime sequencer
  • Waveform and U/V scatter plots
  • Opening and writing audio & video file formats using ffmpeg
  • Render using frameserver-support
  • Using the curves tool

UV Unwrapping

  • Unwrapping methods
  • Interactive transform of UV maps by vertex pinning
  • Smooth transformations
  • Seam based unwrapping
  • Cube, Cylinder, Sphere, View projections
  • Catmull-Clark subdivition of UVs for less distortion
  • Minimize stretch tool
  • Multiple UV layers